
Community plugin to control Blender 3D with any LLM of your choice
Community plugin to control Blender 3D with any LLM of your choice
·
Connect Blender to any LLM
Disclaimer: This is a third-party integration and not made by Blender
Prompt-assisted 3D modeling, scene creation, and manipulation — driven by AI.
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Three steps: install uv, point your MCP client at the server, install the Blender addon.
1. Install uv
# macOS
brew install uv
# Linux
curl -LsSf https://astral.sh/uv/install.sh | sh
# Windows
powershell -c "irm https://astral.sh/uv/install.ps1 | iex"Warning: Do not proceed before installing uv. Use the official installer — not
pip install uv.
2. Add the MCP server to your client
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["blender-mcp"]
}
}
}claude mcp add blender uvx blender-mcpSee MCP Client Setup below for per-client instructions and one-click install buttons.
3. Install the Blender addon
uvx blender-mcp install-addonThen in Blender: Edit → Preferences → Add-ons → enable Interface: MCP for Blender.
4. Connect
In Blender's 3D viewport, press N → open the MCP for Blender tab → click Start MCP Server. That's it — ask Claude to build something.
Note: Only run one instance of the MCP server (either Cursor or Claude Desktop), not both.
| Two-way communication | Connect Claude AI to Blender through a socket-based server |
| Object manipulation | Create, modify, and delete 3D objects in Blender |
| Material control | Apply and modify materials and colors |
| Scene inspection | Get detailed information about the current Blender scene |
| Code execution | Run arbitrary Python code in Blender from Claude |
| Asset & model generation | Poly Haven assets, Sketchfab models, Poly Pizza low-poly models, and AI-generated 3D models via Hyper3D Rodin and Hunyuan3D |
The system consists of two main components:
addon.py) — a Blender addon that creates a socket server within Blender to receive and execute commandssrc/blender_mcp/server.py) — a Python server that implements the Model Context Protocol and connects to the Blender addonmacOS
brew install uvWindows
powershell -c "irm https://astral.sh/uv/install.ps1 | iex"Then add uv to the user path in Windows (you may need to restart Claude Desktop after):
$localBin = "$env:USERPROFILE\.local\bin"
$userPath = [Environment]::GetEnvironmentVariable("Path", "User")
[Environment]::SetEnvironmentVariable("Path", "$userPath;$localBin", "User")Linux
curl -LsSf https://astral.sh/uv/install.sh | shIt lands in ~/.local/bin — open a new shell so it's on your PATH.
Otherwise, installation instructions are on their website: Install uv
On every OS, use uv's official installer above — not pip install uv, which may not create the uvx command and can hide uv inside an environment your client can't see.
Warning: Do not proceed before installing uv.
MCP clients started from a GUI (Claude Desktop, Cursor, VS Code from the Dock/Start menu) do not inherit your terminal's PATH, so a bare "command": "uvx" can fail with spawn uvx ENOENT even though uvx works in your terminal. If that happens:
which uvx (macOS/Linux) or where uvx (Windows) — and use it as "command", e.g. /opt/homebrew/bin/uvx or C:\Users\<you>\.local\bin\uvx.exe."command": "cmd", "args": ["/c", "uvx", "blender-mcp"].Avoid conda / pyenv / version conflicts.
uv chooses which Python runs the server. On machines with conda (auto-activated base), pyenv, or asdf — or with a newer CPython release that some dependencies do not have wheels for yet — uv can grab an interpreter that makes installation fail. Pin Python 3.11 and prefer uv-managed interpreters to avoid using whatever is on your PATH:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["--python", "3.11", "blender-mcp"],
"env": { "UV_PYTHON_PREFERENCE": "only-managed" }
}
}
}--python 3.11 still satisfies this package's requires-python >=3.10, and UV_PYTHON_PREFERENCE=only-managed keeps uv from selecting conda, pyenv, asdf, or system Python first. (The repo's .python-version is only a hint for contributors and does not affect uvx.)
If a previous failed attempt keeps replaying after a fix, clear the cache:
uv cache clean blender-mcp && uvx --refresh blender-mcpOn locked-down machines you can skip uvx entirely with pipx, then point your client at the installed command:
pipx install blender-mcp
pipx ensurepath # then restart your shell / clientUse the resulting absolute path as "command" (find it with which blender-mcp / where blender-mcp) and omit args.
The following environment variables can be used to configure the Blender connection:
| Variable | Default | Description |
|---|---|---|
BLENDER_HOST | localhost | Host address for Blender socket server |
BLENDER_PORT | 9876 | Port number for Blender socket server |
BLENDER_MCP_SAFE_MODE | off | Set to 1 to validate scripts before they run in Blender (see below) |
Example:
export BLENDER_HOST='host.docker.internal'
export BLENDER_PORT=9876By default, the AI can run any Python code in Blender. Set BLENDER_MCP_SAFE_MODE=1 to check every script before it runs and block risky code — things like reading or writing files directly, running other programs, accessing the network, or installing code that keeps running after the script ends. Normal Blender work (modeling, materials, rendering, saving, import/export) still works. Blocked scripts are sent back to the AI with the reason, so it can try again with a corrected version.
Watch the setup instruction video (assuming you have already installed uv)
Go to Claude → Settings → Developer → Edit Config → claude_desktop_config.json and include the following:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"blender-mcp"
]
}
}
}Use the Claude Code CLI to add the MCP for Blender server:
claude mcp add blender uvx blender-mcpmacOS — go to Settings → MCP and paste the following:
.cursor/mcp.json in the root of the project and paste{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"blender-mcp"
]
}
}
}Windows — go to Settings → MCP → Add Server, add a new server with the following settings:
{
"mcpServers": {
"blender": {
"command": "cmd",
"args": [
"/c",
"uvx",
"blender-mcp"
]
}
}
}Note: Only run one instance of the MCP server (either on Cursor or Claude Desktop), not both.
Prerequisites: Make sure you have Visual Studio Code installed before proceeding.
{
"mcp": {
"blender-mcp": {
"type": "local",
"command": ["uvx", "blender-mcp"],
"enabled": true,
"environment": {
"BLENDER_HOST": "localhost",
"BLENDER_PORT": "9876"
}
}
}
}{
"mcpServers": {
"blender-mcp": {
"command": "uvx",
"args": ["blender-mcp"],
"env": {
"BLENDER_HOST": "localhost",
"BLENDER_PORT": "9876"
}
}
}
}1. Recommended — from a terminal, run:
uvx blender-mcp install-addonThis copies the addon into your Blender addons folder as blender_mcp.py. It prints where it wrote to, and keeps a .bak of any file it replaces.
Optional:
uvx blender-mcp addon-pathslists detected Blender addons folders. Override the destination withBLENDERMCP_ADDONS_DIR=/path/to/scripts/addons.
2. Open Blender
3. Go to Edit → Preferences → Add-ons
4. Enable Interface: MCP for Blender (search "MCP for Blender"). If it doesn't appear yet, click Install… and select the copied blender_mcp.py / addon.py, or restart Blender.
5. Manual alternative — if the command above can't find your Blender install, or you prefer doing it by hand: download addon.py from this repo → in Blender, Edit → Preferences → Add-ons → Install… → select the downloaded addon.py → enable it.
Then open the MCP for Blender tab in Blender's sidebar (press N in the 3D viewport) and click Start MCP Server. See Starting the Connection below.
For newcomers, go straight to Quickstart. For existing users, see below.
1. Update the addon file by running:
uvx blender-mcp install-addon
uvx blender-mcp addon-paths # optional: list detected Blender addons folders2. In Blender: Preferences → Add-ons → disable and re-enable Interface: MCP for Blender (or restart Blender), then click Start MCP Server again.
3. Delete the MCP server from Claude and add it back again if the server package itself needs a refresh.
Note: the MCP server never modifies your Blender addon files on its own. When it starts, it checks whether the installed addon is behind the bundled copy and logs how to update;
install-addonis what actually writes, and it keeps a.bakof the file it replaces. Trajectory capture still works on older loaded addons via anexecute_codefallback.
Once the config file has been set on Claude, and the addon is running on Blender, you will see a hammer icon with tools for MCP for Blender.
Poly Pizza hosts roughly 10,600 free low-poly models, including the
rescued Google Poly archive. It is the best source for stylised game assets: every model is
a single self-contained .glb, and the geometry is far lighter than Sketchfab's.
Worked example:
"Search Poly Pizza for a low-poly chair under a CC0 licence and import one at 1 metre tall"
Claude calls search_polypizza_models(query="chair", licence="CC0"), which returns each
match with its licence and triangle count, then
download_polypizza_model(model_id="...", normalize_size=True, target_size=1.0).
You can also filter by category ("Animals", "Furniture & Decor", "Transport",
"Nature", "Buildings", "People & Characters", "Food & Drink", "Weapons",
"Clutter", "Objects", "Scenes & Levels", "Other") or ask for animated models only.
Attribution: about 69% of the Poly Pizza catalogue is CC-BY, which requires you to
credit the creator wherever the model appears. On import, the ready-formatted credit line
is written onto each imported root object as the custom property polypizza_attribution
(alongside polypizza_id and polypizza_licence), so it is saved into your .blend and
survives the session. Filter with licence="CC0" if you would rather use models that need
no credit.
Here are some examples of what you can ask Claude to do:
| Prompt | Demo |
|---|---|
| "Create a low poly scene in a dungeon, with a dragon guarding a pot of gold" | Watch |
| "Create a beach vibe using HDRIs, textures, and models like rocks and vegetation from Poly Haven" | Watch |
| Give a reference image, and create a Blender scene out of it | Watch |
| "Get information about the current scene, and make a threejs sketch from it" | Watch |
| "Generate a 3D model of a garden gnome through Hyper3D" | |
| "Fill this room with low-poly furniture from Poly Pizza" | |
| "Make this car red and metallic" | |
| "Create a sphere and place it above the cube" | |
| "Make the lighting like a studio" | |
| "Point the camera at the scene, and make it isometric" |
MCP for Blender supports persistent credentials via Blender Add-on Preferences:
Edit → Preferences → Add-ons → MCP for Blender
You can store these values there so they survive Blender restarts:
For headless setups or CI, credentials can also be injected by environment variables:
| Variable |
|---|
BLENDERMCP_SKETCHFAB_API_KEY |
BLENDERMCP_POLYPIZZA_API_KEY |
BLENDERMCP_HYPER3D_API_KEY |
BLENDERMCP_HUNYUAN3D_SECRET_ID |
BLENDERMCP_HUNYUAN3D_SECRET_KEY |
BLENDERMCP_HUNYUAN3D_API_URL |
| Problem | Fix |
|---|---|
| Connection issues | Make sure the Blender addon server is running, and the MCP server is configured on Claude. Do not run the uvx command in the terminal. Sometimes the first command won't go through, but after that it starts working. |
| Timeout errors | Try simplifying your requests or breaking them into smaller steps. |
| Poly Haven integration | Claude is sometimes erratic with its behaviour. |
| Poly Pizza download fails with a Cloudflare challenge | static.poly.pizza is behind bot protection and blocks datacenter, VPN and cloud IPs. Your API key is fine - the CDN never sees it. Retry from a normal connection, or download the .glb by hand and use File → Import → glTF 2.0. |
| Have you tried turning it off and on again? | If you're still having connection errors, try restarting both Claude and the Blender server. |
The system uses a simple JSON-based protocol over TCP sockets:
type and optional paramsstatus and result or messageWarning: The
execute_blender_codetool allows running arbitrary Python code in Blender, which can be powerful but potentially dangerous. Use with caution in production environments. ALWAYS save your work before using it.
MCP for Blender collects anonymous usage data to help improve the tool. Telemetry consent is on by default, and you can turn it off in two ways:
1. In Blender — go to Edit → Preferences → Add-ons → MCP for Blender and uncheck the telemetry consent checkbox.
2. Environment Variable — completely disable all telemetry by running:
DISABLE_TELEMETRY=true uvx blender-mcpOr add it to your MCP config:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["blender-mcp"],
"env": {
"DISABLE_TELEMETRY": "true"
}
}
}
}Telemetry data is not linked to your name or account. It may be used to improve MCP for Blender, for research, and to train AI models.
Full detail on what is collected, and the license you grant by leaving telemetry on, is in TERMS_AND_CONDITIONS.md.
We are actively looking for feedback on MCP for Blender. If you have thoughts, share them here.
If you have more detailed feedback, you can schedule a call with us here — we will credit you in the project.
Give feedback, get inspired, and build on top of the MCP: Discord
Contributions are welcome! Please feel free to submit a Pull Request.
This is a third-party integration and not made by Blender. Made by Siddharth.
If MCP for Blender is useful to you, consider starring the repo
Pick your client and paste the snippet. Each one is the same server, written the way that client expects it.
claude mcp add blender -- uvx blender-mcp{
"mcpServers": {
"blender": {
"args": [
"blender-mcp"
],
"command": "uvx"
}
}
}code --add-mcp '{"name":"blender","args":["blender-mcp"],"command":"uvx"}'[mcp_servers.blender]
command = "uvx"
args = ["blender-mcp"]Runs locally on your device. Your client starts the server itself, so nothing has to be hosted.
Paste this prompt into your agent. It reads this page and does the setup for you.
Read https://aiagentslisting.com/mcp/blender-mcp to learn what the "Blender MCP" MCP server does and how to install it. Add it to my coding agent's MCP configuration as documented on that page, then confirm the server connects and list the tools it exposes.Agents can also browse this directory over MCP at https://aiagentslisting.com/api/mcp
claude mcp add blender uvx blender-mcpuvx blender-mcp install-addon
uvx blender-mcp addon-paths # optional: list detected Blender addons foldersThis server runs locally, so we can't read its tool list over the web yet.
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Connect to the AI Agents Listing MCP server at https://aiagentslisting.com/api/mcp using the HTTP transport and complete the sign-in when it asks. Then call the submit_review tool for the listing "blender-mcp" with a rating from 1 to 5 and a short note on what worked and what did not.No reviews yet
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A local MCP server for agent literature work. Original-LaTeX section reads, BibTeX from arXiv metada
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